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Thread: Building designs for dense populations and other life?

  1. #31
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    Hi, That would seem a solution, but when the rug gets pulled from under you
    ...... what do you do? I'm looking at Flint, Michigan. Good town. Hard working people who know their jobs. Good at those jobs. Engine plant goes south....
    literally. Tough when you put all your eggs in one basket.
    I should like to dig up some solid answers, good , even easy answers to this
    problem. But housing, transportation and good jobs are welded together.
    Housing and transportation can be solved ( Light monorail is attractive, quiet and quite efficient...less weight, easy to build, less energy to run..)
    But Jobs !! !!! !!!! Is there anything so difficult as educated, ambitious and motivated people out of work staring at the sidewalk instead of a paycheck?
    It is a growing problem deserving many solutions.

    Best regards,
    Dan

  2. #32
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    Besides just feeling stuffy, what other problems might poor ventilation mean for deep subterranean dwellers? This never seems to be a problem for dungeon denizens in D&D campaigns.

    - Maha Vailo

  3. #33
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    Quote Originally Posted by danscope View Post
    Hi, That would seem a solution, but when the rug gets pulled from under you
    ...... what do you do? I'm looking at Flint, Michigan. Good town. Hard working people who know their jobs. Good at those jobs. Engine plant goes south....
    literally. Tough when you put all your eggs in one basket.
    I should like to dig up some solid answers, good , even easy answers to this
    problem. But housing, transportation and good jobs are welded together.
    Housing and transportation can be solved ( Light monorail is attractive, quiet and quite efficient...less weight, easy to build, less energy to run..)
    But Jobs !! !!! !!!! Is there anything so difficult as educated, ambitious and motivated people out of work staring at the sidewalk instead of a paycheck?
    It is a growing problem deserving many solutions.

    Best regards,
    Dan
    Not sure that there are always acceptable answers to problems, often they require reframing how we think about the issues, and that is rarely a painless process. The simple answer is that the system was unsustainable to begin with. Too many people getting paid too much for work that wasn't profittable enough to sustain their wages and expected increases. Chaotic, open economies suffer the vagueries of changing demands where workers are not the primary concern. The US has a complicated picture where everyone wants long term security in their job, their salary and their benefits, but the freedom to lose all of these things without warning or recompense in the name of "freedom."

  4. #34
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    Quote Originally Posted by Maha Vailo View Post
    Besides just feeling stuffy, what other problems might poor ventilation mean for deep subterranean dwellers? This never seems to be a problem for dungeon denizens in D&D campaigns.

    - Maha Vailo
    Poor ventilation, generally means poor design, it is not, in and of itself a requisite design feature of subterranean dwellings.

  5. #35
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    ^ True, but most D&D dungeons are woefully designed from a habitation standpoint. What problems might arise from it that could be factored into a typical D&D campaign? That's what I was thinking about.

    - Maha Vailo

  6. #36
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    There is a new spell for you. Turn stone to air.

  7. #37
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    Well, depending on the stone and concrete, there can be sufficient radon.
    And it does linger for a 'spell' .

    Dan

  8. #38
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    Would radon have any effects on dungeon denizens or adventurers that would fall within the scope of a D&D campaign (berring magic strong enough to concentrate it)?

    - Maha Vailo

  9. #39
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    No. It takes quite a long time.

    Dan

  10. #40
    Two more problems for dungeon dwellers: food and sanitation.
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  11. #41
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    Check out Dubai. It is the proving ground of civil engineering.

    Okay, a fair number of those projects are just big skyscrapers, which, while looking awesome, are not interesting for this discussion, but there are ones like Hydropolis which are advancing things forward.

  12. #42
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    Not too long ago, they were using goats for waste dispoal.

  13. #43
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  14. #44
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    Looked like he was trying to mock the deathstar from starwars.

  15. #45
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    The D&D discussion should be spun off into its own thread-- I'd like to discuss it in further depth (groan).
    STARGAZING: All I see are the lights of a billion places I'll never go. --Howard Tayler, Schlock Mercenary

  16. #46
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    Hey Clev, I'm game.

    I've been DM'ing since '76.

  17. #47
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    I always assume that in the D&D multiverse, that the laws of physics were variable. Gun powder would not work, and you could not electrolize water--for there water is not dihydrogen monoxide--it is...just water. Thus air could be seen as a kind of luminiferous ether that only runs out in very small spaces and is magically replenished from the living rock or something.

  18. #48
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    Quote Originally Posted by publiusr View Post
    An interesting building, but the description is among the most pretentious piles of bovine waste I have yet to read. Seriously, it's like the writer forgot what buildings are for, people. Whether living or working or playing, buildings are all about people who use them. Originality of design is pointless unless it serves the needs of those have to live with it. Now if a building is nice looking too, sure, that's great, it is nice to have buildings one can be proud of. But a building that forgets it function in pursuit of some radical design, is a failure of a building. In fact, it is not a building at all, but merely a monument to some architects ego.

  19. #49
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    Quote Originally Posted by publiusr View Post
    I always assume that in the D&D multiverse, that the laws of physics were variable. Gun powder would not work, and you could not electrolize water--for there water is not dihydrogen monoxide--it is...just water. Thus air could be seen as a kind of luminiferous ether that only runs out in very small spaces and is magically replenished from the living rock or something.
    Hi, We once had a thousand Orcs come after our party. So our majic user told the DM that he was throwing a spell. Yes.... what spell?
    "Creat wall of iron" . Fine. Roll succesfully. Yes. How big is the wall? 40 feet wide by 200 feet long, and a foot thick.
    Where are you creating the wall? Over the orcs heads. Fine.
    Uh....what's holding it up? Answer: "Nothing !" And they took extra points damage from iron as a kicker. ....and we hacked up the rest.

    Now..back to our OP already in progress.

    Dan

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