Go for parallel computation of different bodies within the same iteration, that way you won't have data dependencies across the parallel processes.
Granted, you may actually see degradation of speed for a two body simulation, but for more it should shine.
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Reductionist and proud of it.
Being ignorant is not so much a shame, as being unwilling to learn. Benjamin Franklin
Chase after the truth like all hell and you'll free yourself, even though you never touch its coat tails. Clarence Darrow
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