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Thread: Four Color Theorem

  1. #421
    Well, it looks like the chart holds regardless of the degrees of any of the vertices in a planar triangular graph. If S is the sum of the degrees of all of the vertices, then S / 2 = E and S / 3 = F. Therefore we still have 3F = 2E, so E = 3F / 2. Also, V - E + F = 2, so V - 3F / 2 + F = 2, and therefore V - F / 2 = 2 still holds as well. Now, if we make F = 2z, then E = 3z and V = z + 2, same as we had before.

    Only the value of N in the chart will be different, since it is made specifically for only vertices with degrees of a multiple of 3. I can see now, looking at the chart, that some configurations will be impossible for degrees of 3-vertices. For instance, we cannot have a 6 faced graph, because that requires 4 3 vertices and 1 6-vertice, for 5 vertices in all. The 6-vertice, however, by itself, requires 7 vertices in the graph, one for itself and 6 more to connect to, which are not present. That goes for a graph with 8 faces for the same reason. Also, a 9-vertice is not possible until we have at least 10 vertices in all, which does not occur until we reach 16 faces. That means that if we were to construct a graph with 10, 12, or 14 faces, which are so far still conceivably possible, we would have to use 4 3-vertices for each of those, and 3, 4, and 5 6-vertices, respectively. So far on the low end of the scale, I've only been able to construct a graph with 4 faces and 4 3-vertices, one with 12 faces, 4 3-vertices, and 4 6-vertices, and one with 16 faces, 4 3-vertices, and 6 6-vertices. The total number of vertices is even in each case.

  2. #422
    Hi Grav,
    here is an easy way to construct such graphs:
    Start with the left graph in the attachment, and replace successively a triangle with the graph in the middle. In this way one can make graphs with 4, 8, 12, 16... vertices.
    Replace with the graph to the right. In this way one can make graphs with 4, 10, 16, 22... vertices.
    Combining both gives such graphs with any even number of vertices (except 6).
    But it does not at all proof that it's NOT possible for an odd number of vertices and I'm eager to see if your approach will succeed?

    bleuprint
    Attached Images Attached Images

  3. #423
    Quote Originally Posted by bleuprint View Post
    Hi Grav,
    here is an easy way to construct such graphs:
    Start with the left graph in the attachment, and replace successively a triangle with the graph in the middle. In this way one can make graphs with 4, 8, 12, 16... vertices.
    Replace with the graph to the right. In this way one can make graphs with 4, 10, 16, 22... vertices.
    Combining both gives such graphs with any even number of vertices (except 6).
    But it does not at all proof that it's NOT possible for an odd number of vertices and I'm eager to see if your approach will succeed?

    bleuprint
    Well, so far I don't seem to have added much to the discussion except to make a chart where any triangular planar graph can be based upon a whole number z where F = 2z, E = 3z, V = z + 2, and S = 6z. These values are regardless of the degrees of any of the vertices, however, so says nothing about all vertices with only degrees of a multiple of three. All it shows so far is that the number of faces must be even, the number of edges must be divisible by three, and the sum of the degrees of all the vertices must be divisible by six.

    Mathematically, one could still potentially construct a triangular plane graph with an odd number of vertices all multiples of three, since there is nothing that shows otherwise so far. For instance, let's say we wanted to construct one with seven vertices, which would therefore have to be 4 V3's and 3 V6's. One could potentially connect each of the V6's to each of the other two and also to each of the 4 V3's, for six vertices in all for each of them. None of the V3's attach to each other, only to each of the V6's, so that's three vertices each for them. So it works out in such a representation, but upon actually trying to draw such a graph, one finds they cannot connect in such a way without a couple of the lines crossing each other and making additional vertices in the process. It would work out three dimensionally, but not planar. But that doesn't necessarily mean that the same would occur with more complex graphs. So doing it in this way, we would need something more along the lines of a geometrical proof than a mathematical one.

    Your last post gave me an idea, though. The outer perimeter obviously must be a triangle and then we just start filling it in with the ways you suggested. There must be a limited number of ways we can do this, I would think, so if we could identify all of those possible ways, maybe we could determine how the graph must be built up in terms of the number of edges, faces and vertices that are gained with each step, and what must be done to produce only vertices with degrees of multiples of three. So far, it looks like your first image simply runs edges from each of the existing vertices inside of a triangle to make three faces from the one, three more edges, and an additional vertice. Your second image appears to do the same, but with the now smaller triangles. The third image opens up a particular vertice, or we could have started with seven triangles within the original and then run the extra edges inside three of them. If we could identify all of the possible ways of doing this and are sure not to leave any out, that might lead somewhere, perhaps.

  4. #424
    Ahah. There is no way we could identify all of the possible ways there might be to open vertices and inscribe more triangles and so forth within a graph and be sure we got them all, in order to know there is now other way it can be done without obtaining an odd number of vertices, but there is a way to build up one triangle at a time. Since every face must be a triangle, including the outer region, then all edges where two triangles meet must be the same length, so that they also share the same two vertices at the ends of the same edge. That simplifies things a bit. It means that if we start with a single triangle and build up from there one triangle at a time, there are only two ways triangles can be added. Either the new triangles shares an edge with a single existing triangle, or it shares two of its edges with the edges of two existing triangles, which I will call opening a triangle and closing a triangle, respectively, as shown in the image below.

    Now, when a triangle is opened, the outer perimeter will gain one edge and one vertice. When a triangle is closed, the outer perimeter loses one edge and one vertice. The first triangle has three edges and three vertices and that is what we must end up with when the graph is complete as well, so we must open the same number of times as we close to achieve this. Also, when a triangle is opened, the entire graph gains one vertice, two edges, one face and four degrees for the sum of the vertices. When closed, the entire graph remains the same for the vertices, and gains one edge, one face, and two degrees for the sum of the vertices. One triangle starts off with three vertices, three edges, two faces, and six degrees, and since we must open as many times as we close, that means that if we open and close z times from the original triangle, figuring that for z = 1 with the original triangle, the graph will end up having 2 + (1 + 0) z vertices, (2 + 1) z edges, (1 + 1) z faces, and (4 + 2) z for the sum of the degrees, as found before.

    Now, since there are only two ways to add triangles, we can just concentrate on the vertices on the perimeter. If we pick one, we just continue to open triangles around it until the vertice we picked has gained the number of degrees that we desire for it, which is some multiple of three. Then we close that vertice with another triangle as shown in the image. Each time we close a triangle, we lock away a vertice within the graph. We simply continue doing this until all of the vertices that were on the perimeter are locked away except for three which have degrees some multiple of three as well. When we have done that, the graph is complete.

    I still haven't worked out any mathematics for that yet, but things are getting simpler. At this point I can go ahead and write a program that randomly opens and closes triangles, locking away vertices in multiples of three and so forth, to see if it can come up with a counterexample. The way I will do this is to have it start with just a single triangle, have it pick a vertice on the perimeter, assign a multiple of three degrees to it, and start opening more triangles around it until it reaches that degree and then close the vertice with a closing triangle. Then do the same to another triangle and so forth. If the graph gets too big I will have it start closing vertices more quickly until it gets down to three on the perimeter. Another way I might have it do it also is to just open triangles at random and then have it check vertices for multiples of three and close them.

    The programming itself will be easy. The vertices on the perimeter will all be in order going around the perimeter. When a triangle is opened, the program will add a degree to each of two adjoining vertices and squeeze in another vertice between them with two degrees starting off. When the program closes a triangle, it will delete one vertice and add a degree to each of the vertices on either side. Of course, it will keep track of the number of all the vertices added along the way to the graph as a whole in order to know if the total number was even or odd. Here's an example. Let's say we want to get the graph you had in the first image a couple of posts back. We start off with a single triangle. So there are three vertices with degrees 2 , 2 , 2 . Then we open a triangle, so now we have 2 , 3 , ... 2 ... , 3 . The ... 2 ... is the new vertice added with two degrees and we add one degree to the vertices on either side. Then we close one of the ones with 3 degrees and get 3 , - , 3 , 3. One of the V3's is locked within and we add one degree to the vertices on either side. There are now three vertices left on the outer perimeter and they all have degrees which are multiples of three, so we can stop there and we have a graph with four vertices. I will write the program for that tomorrow.
    Attached Images Attached Images

  5. #425
    Okay, I ran the second program in the post above. Each graph started with three vertices with degrees of two each. Then it randomly opened new vertices on the perimeter or closed them if they had degrees in multiples of three, while adding a degree each to the vertices on either side. The program ran about five thousand graphs a minute and I let it run for ten minutes, producing about fifty thousand completed graphs in all. If the number of current vertices that were open on the perimeter of a graph exceeded 190, however, the entire graph was deleted and it started over in order to save memory and time. That was about a third of them, so there were actually about seventy-five thousand graphs plotted in all. Of the fifty thousand that completed, about three-quarters of them ended up being just the simple four face graph with four V3's, a sixth of them had eight faces and six vertices, one out of 22 had twelve faces and eight vertices, one of 45 had sixteen faces and ten vertices, etc. That is just how the randomization for the program worked out. The largest graph that completed had 204 faces. It kept track of the number of faces, edges, and vertices, and all of them worked out correctly according to the previous equations for those. If a graph ever completed with an odd number number of vertices, the program was designed to stop. It never did.

    You may be surprised to see a graph with eight faces and six vertices on the list. That is because the set of rules that apply to the program aren't quite as strict as those that apply to a straight-line triangular graph, since it allows edges that aren't straight, but can be curved. All that matters for the rules of the program is that every face contains three vertices and that each vertice has degrees of a multiple of three. By reading through the output of the program in a manner probably similar to that of reading through the code in the movie "The Matrix" , one finds it to produce the graph in the image below. If the rules are a little lax, it's still okay, though. It just means the program allows for a larger set of possibilities than just for that which we are trying to find for triangles. But as long as the smaller subset is contained within the larger set of the program, and still gives the same results, we are fine. In other words, since even the larger set only gives the total number of vertices for a graph in multiples of two, I think it's safe to say that the theorem as applied to the subset is correct.

    So now we have turned the even vertices theorem for a triangular planar graph into that of pure mathematics as applied to a linear row of numbers. Well, actually it would be a chain of numbers for the degrees of the outer vertices of a graph as they would wind around the perimeter, but that is just a technicality. We can still use a row of numbers and if we open a vertice at the end of the row, for example, we would just have to add one vertice each to the one before it and the one at the beginning of the row. Anyway, the new proof of the theorem is now this. If we start with a row of three 2's, by using one of two methods at a time, either placing another 2 between two of the others and adding 1 to the numbers to each side of it, or by crossing out a number which is a multiple of 3 and adding 1 to the numbers to each side of it, until one reaches a point where only three numbers remain in the row where each is a multiple of 3, prove that there will always be an odd amount of numbers that have been crossed out or an even number when including the three that are left.
    Attached Images Attached Images

  6. #426

    MPG with 6 vertices and all degrees divisible by 3.

    Quote Originally Posted by grav View Post
    You may be surprised to see a graph with eight faces and six vertices on the list. That is because the set of rules that apply to the program aren't quite as strict as those that apply to a straight-line triangular graph, since it allows edges that aren't straight, but can be curved.
    YES that's a surprise, and in fact they are also regular graphs if double edges are allowed (it's a condition for straight line drawings that double edges are not allowed). Drawn on a sphere they look very normal. Putting the two vertices with double edges on opposite points of the sphere we can split one of the double edges an place another copy (or half of it) in between. Then it's also possible with triple or multiple edges.
    I'm looking to see if more can be done with your row of numbers.
    bleuprint

  7. #427
    Quote Originally Posted by bleuprint View Post
    YES that's a surprise, and in fact they are also regular graphs if double edges are allowed (it's a condition for straight line drawings that double edges are not allowed). Drawn on a sphere they look very normal. Putting the two vertices with double edges on opposite points of the sphere we can split one of the double edges an place another copy (or half of it) in between. Then it's also possible with triple or multiple edges.
    I'm looking to see if more can be done with your row of numbers.
    bleuprint
    I'm thinking that in order to gain only straight line triangular graphs, where multiple edges are not allowed, we could place a condition on the row of numbers that vertices cannot be opened or closed between the same two vertices on each side that have already been opened previously. In the program, this could be accomplished with another array that keeps track of every set of two vertices that another vertice has been opened between. By hand, it could be done by lettering each of the vertices as they are created and writing the letters of the sets of two that have been opened to the side of the paper or something as we go and making sure they do not repeat. Lettering vertices would also help in keeping track of the vertices in the row of numbers when doing it by hand anyway, and especially when drawing the graph for it afterward. As I said, though, none of that matters in the proof, however, since the larger set also demonstrates the same thing for the even number of vertices as the subset it contains for the straight line triangular graphs, so I will probably just concentrate on finding the rest of the proof for that with the row of numbers now if I can.

  8. #428
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    Quote Originally Posted by Matthew View Post
    So you only need four color's to color a map? What if all the localaties met at a single point? See the attached diagram. Lets a ssume the lines are perfect and borders intersect at a single point. Would that mean that more than 4 colors are needed?
    No. The theorem addresses the issues of adjacent borders, not points.

  9. #429
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    mugs, you have just answered a post that was answered over three years ago! pay attention

  10. #430

    Discussion restart from #384

    To mugs and others coming in late.
    This restart from #384 is about version3 of this paper on the 4CT (but version1 is less confusing).
    The last replies are about an added teaser in #393, with a new approach on it by Grav from #418.

    bleuprint

  11. #431
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    Quote Originally Posted by hhEb09'1 View Post
    mugs, you have just answered a post that was answered over three years ago! pay attention
    Well, hey - I didn't necromance it back into existence! Besides, isn't this like post 431? Do I have time to wade through such a lengthy thread?

    How about if I instead review the first couple and the latest dozen posts and chime in?

  12. #432
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    Quote Originally Posted by mugaliens View Post
    Well, hey - I didn't necromance it back into existence! Besides, isn't this like post 431? Do I have time to wade through such a lengthy thread?
    It's been sporadic sometimes, but I don't think that there's much necromancy involved with this thread. It's been living and breathing the whole time.

    How about if I instead review the first couple and the latest dozen posts and chime in?
    Please, stay!

    I just meant, it was answered in the second post to the thread.

  13. #433
    Quote Originally Posted by hhEb09'1 View Post
    mugs, you have just answered a post that was answered over three years ago! pay attention
    In that case, could I ask a question as well? Will the theorem still work for, say, four different shades of blue?
    As above, so below

  14. #434
    Quote Originally Posted by Jens View Post
    In that case, could I ask a question as well? Will the theorem still work for, say, four different shades of blue?
    I think this topic is on the surface of a torus.

    Therefore it will take 7 shades of blue.

  15. #435
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    How many different colors would it take on a Klein bottle?

  16. #436
    Quote Originally Posted by mugaliens View Post
    How many different colors would it take on a Klein bottle?
    I'm pretty sure I can force 7.

    ETA I think I've made one that requires 7.

    Basically by extrapolating from the simple 7 color map for the torus.

    ETA There's a point-to-point mapping between the surfaces of a torus and a Klein bottle which preserves adjacency and connectedness so 7 it is.
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  17. #437
    Grav is doing original interesting work (starting at #418) on the following:

    "Are there any triangulated planar graphs with an ODD number of vertices and all degrees divisible by 3"

    If you can add something on this topic PLEASE join the discussion, otherwise observe it untill your moment (and let's hope it's supreme) has come.
    bleuprint

  18. #438
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    Quote Originally Posted by bleuprint View Post
    otherwise observe it untill your moment (and let's hope it's supreme) has come.
    bleuprint
    What is it that you are requesting here, bleuprint?

  19. #439

    Sorry for the joke

    Quote Originally Posted by hhEb09'1 View Post
    What is it that you are requesting here, bleuprint?
    Ok, that was a joke just as the replies #433 to #436 (I had the impression to have seen them elsewhere on a forum).
    Sorry if it was not funny.
    Please let the discussion go on.

    bleuprint

  20. #440

    Finally.

    Well, first of all I would like to express thanks to everyone who waited and insistently kept reminding me to post my proof here once I figure out whether it works. It doesn’t, so here it is: see if you can figure out where the mistake is (though please take the time to read and see if anyone posted the same mistake before you). The forum only allows image attachments, and I cannot extract the images from the wordpad document, so I only post text (even without subscripts and all), and I will see if I can get a moderator to attach the RTF file for me. I will reply to attempts to find the mistake and attempts to correct it time permitting.

    Theorem 1
    Let G be a connected planar graph. Then there is a vertex of G whose degree is at most 5. (Brualdi 516: Theorem 13.2.2)
    Theorem 2
    Let there be given a k-colouring of the vertices of a graph H = (U, F). Let two of the colours be red and blue, and let W be the subset of vertices in U which are assigned either the colour red or the colour blue. Let Hr, b be the subgraph of H induced by the vertices in W and let Cr, b be a connected component of Hr, b. Interchanging the colours red and blue assigned to the vertices of Cr, b, we obtain another k-colouring of H. (Brualdi 520: Theorem 13.3.1)
    For plagiarism purposes, this proof was based on the four-colour proof in Brualdi.
    Proof:
    Let G be a planar graph of order n. Let X(G) be the chromatic number of G. If n ≤ 4, then X(G) = 4. Now, let n > 4, and the theorem is proven by induction on n. Assume G is drawn in the plane as a plane-graph. By Theorem 1, there is a vertex x whose degree is at most 5. Let H be the subgraph of order n-1 of G induced by the vertices that are different from x. By the induction hypothesis, there is a 4-colouration of H. This proof will show how to colour x so that G is four-colourable. Henceforth, the word «y-vertex» refers to yi, 1≤i≤5, an area of colour n adjacent to x:

    Let p, q, r, and s denote distinct integers from 1 to 5. Let 1, 2, 3, 4, 5, a, b, c, d, and e denote colours of the map, not necessarily distinct but all one of the four colours used to colour the map. The only exception is that 1 through 5 denote integers in the following: indices of y, and when in an equation with «≡», or when preceded by «Theorem», «Case», or a form of «be».
    Let H(a, b) denote the subgraph of H induced by vertices of H that are assigned either the colour a or the colour b. We say that y-vertices yp, yr Є C*(a, b) if yp and yr are in the same connected component of H(a, b), where a and b are distinct, and yp and yr are distinct and nonadjacent. We say that yp, yr Є C(a, b) if yp, yr Є C*(a, b), and yp and yr are different-coloured. (Note that «Є» implies not only set membership, but also a relationship between yp and yr.)
    The condition of yp and yr to be non-adjacent, by definition of C*, allows us to define a y-vertex yq «between» them: consider p-r mod 5: if p-r ≡ 1 or ≡ 4 mod 5, yp and yr are adjacent; if p-r ≡ 0 mod 5, they are non-distinct, therefore of the same colour, a contradiction; if p-r ≡ 2 mod 5, q ≡ p-1 mod 5; if p-r ≡ 3 mod 5, q ≡ p+1 mod 5.
    Given distinct colours a, b and two y-vertices yp coloured a and yr coloured e, if yp, yr Є C(a, b) (note: this means e=a or e=b), renumber so that y1 = yp, y2 = the vertex between yp and yr, y3 = yr, and the other two y-vertices are y4 and y5. Let the colour of y2 be d. Then a, b, and d are distinct. Then if a, b, c, and d are distinct, y2 cannot be in a two-colour connected component of H(c, d) with a non-adjacent y-vertex ys (so s≡4 or 5). This is because either one of y2 and ys would be inside the chain of H(a, b) connecting y1 and y2, and the other one would be outside. Also, since y4 and y5 are adjacent, they cannot be Є C*(c, d). So if a, b, c, and d are distinct, «yp, yr Є C*(a, b) implies there are no y-vertices yq, ys such that yq, ys Є C(c, d)» (keep in mind that by definition, p, q, r, and s are distinct). Note: Theorem 2 is equivalent to: if yq, ys C*(c, d), the colour of yq can be changed to that of ys without changing the colour of ys.
    The requirement that a, b, c, and d be distinct is necessary because a and b are always distinct, as are c and d; if one of a or b is equal to one of c and d, say b=c, then yp, yr Є C(a, b), and yq, ys Є C(c, d), could both be true, the connected components of H(a=b, c) and H(c, d) intersecting at a vertex of colour b=c.

    We say yp, yq, yr Є C(a, b) if two of yp, yq, and yr are Є C(a, b), and the third is in the same connected component of H(a, b) as the first two. Corollary: If there is only a pair of same-coloured y-vertices, then given three adjacent vertices yp coloured a, yq coloured b, and yr coloured c: yp, yq, yr C(a, b); yp, yq, yr C(b, c); yp, yq, yr C(a, c). Proof: If three vertices are in the same connected component, two of them must share a colour. Since yp and yq are adjacent, and yq and yr are adjacent, yp and yr must share a colour, so a=c. Then, given d, e Є {a, b, c}: yp, yq C(d, e) because yp and yq are adjacent; similarly, yq and yr C(d, e); last, yp, yr C(d, e) because they are of the same colour. So yp, yq, yr C(d, e).
    The proof of the theorem. To start the proof, if the degree of x is 3 or less, assign the one of the 4 colours that is not adjacent to x and obtain a four-colouration of G.
    Now suppose the degree of x is 4: there are 4 y-vertices adjacent to x. If two of these are of the same colour, the above process can be used to assign a colour to x and obtain a four-colouration of G. If no two y-vertices are of the same colour, consider the subgraph H(1, 3). If y1, y3 C(1, 3), apply theorem 2 to change the colour of y1 to 3. Then, there is an available colour, 1, to assign to x, resulting in a four-colouration of G. If y1, y3 Є C(1, 3), then y2, y4 C*(2, 4), by result above: either y2 is inside the chain of H(1, 3) and y4 is outside it, or vice versa. Then, apply theorem 2 to change the colour of y2 to 4, freeing the colour 2 for x and a four-colourable G. Thereby, a colour is assigned to a vertex x when its degree is 4.
    Now, consider the case if the degree of x be 5. Since X(G)≡4 and degree of x is 5, at least two of the y-vertices would have to be of the same colour. If more than two y-vertices share a colour, then there are less than four colours used by them, and therefore there is a free colour to assign to x. Assign that colour to x, and the new graph is four-colourable.
    If there do not exist y-vertices yp and yr such that yp, yr Є C(a, b) for some a, b, then switch the colour of a vertex yq between two vertices of the same colour to a colour of a nonadjacent vertex ys. Obviously, since there’s only a pair of same coloured vertices, yq and ys are of different colours, so were yp, yr Є C*(a, b), then also yp, yr Є C(a, b). So yp, yr C*(a, b) implies the colour of ys does not change. Then, assign the previous colour of yp to x.
    Now, if there exist such vertices, for the proof, first renumber so that y1, y3 Є C(a, b). This can be done because if yp, yq Є C(a, b), either p-r ≡ 2 mod 5 or p-r ≡ 3 mod 5. In the first case, number 3≡p and 1≡r; in the other case, number 1≡p, 3≡r. «Prime» the colours, which means name them 1, 2, 3, 4, and 5 such that the colour of y1 is 1, the colour of y2 is 2, &c. Now, consider all the possibilities for a, b. Case 1: If y1, y3 Є C(1, 2) or y1, y3 Є C(1, 4) or y3, y1 Є C(3, 2) or y3, y1 Є C(3, 5), then say: yp, yq Є C(a, c), yp is coloured a, yq is coloured b, yr is adjacent to yq and coloured c. Then either b=a or b=c. By definition of C, b≠a, and because yq and yr are adjacent, b≠c. Case 2: If y1, y3 Є C(1, 5), either 3=1 or 3=5; 3≠1 by definition of C; so 3=5; then, y1, y3 Є C(1, 5=3), so y2, y4 C(2, 4), so colour y2 4 and x 2. If y1, y3 Є C(3, 4), then 1≠3, so 1=4, and y1, y4 Є C*(3, 1=4). Then y2, y5 C(2, 5), so colour y5 2 and x 5. Case 3: If y1, y3 Є C(2, 4), y1, y3 Є C(2, 5), or y1, y3 Є C(4, 5), say y1, y3 Є C(a, b), and the colours of the five vertices are 1, 3, a, b, c. Since y1 and y3 are of different colours, either 1=a and 3=b or 1=b and 3=a; in either case, only 3 colours (1=a, 3=b, 5 or 1=b, 2=a, c) are used, so there is a free colour to assign to x.
    The only case left is y1, y3 Є C(1, 3). Now if y1, y4 Є C*(1, 4), «shift», or renumber y4 as y1, y5 as y2, y1 as y3, y2 as y4, and y3 as y5. Prime. So y3, y5 Є C(3, 5), and y1, y3 Є C*(1, 3). Consider y1, y4. If y1, y4 Є C*(1, 4), shift and prime again. Now y1, y3 Є C*(1, 3), y3, y5 Є C*(3, 5), and y5 and y2 Є C(2, 5). If y1, y4 Є C*(1, 4), because y3, y5 Є C*(3, 5), either 1=3, 1=5, 4=3, or 4=5. Otherwise, one of y1 and y4 would be outside a chain of H(3, 5) and the other one inside, or the other way around. Because y1 and y5, y4 and y3, and y4 and y5 are adjacent, we must have 1=3. But, we have y1, y3 Є C*(1, 3), and by definition of C*, 1≠3. So we have shown that we can label the graph so that y1, y3 Є C(1, 3) and y1, y4 C*(1, 4).
    Now, we consider the different same-colour combinations and show a way to colour the vertices in each case. Because their vertices are adjacent, 1≠2, 2≠3, 3≠4, 4≠5, and 1≠5. Because y1, y3 Є C(1, 3), 1≠3. If 2=5, since because we have established y1, y4 C*(1, 4), we can colour y4 1 and x 4. If 3=5, y1, y3 Є C(1, 3=5) implies y2, y4 C(2, 4), so colour y4 2 and x 4. If 1=4, then y1, y3 Є C(1=4, 3) implies y2, y5 C(2, 5), so colour y2 5 and x 2. If 2=4, then: if y3, y5 C(3, 5), colour y3 5 and x 3.
    The only case left is 2=4; y1, y3 Є C(1, 3); and y3, y5 Є C(3, 5). This is the case where Alfred Kempe messed up. Now, we consider whether changing the colour of y2 to 5 would make y1, y4 Є C(1, 2=4) and whether changing the colour of y4 to 1 would make y2, y5 Є C(2=4, 5). If neither is true, simply colour y2 5, y4 1, and x 2=4. Otherwise, several options are possible. In one of them, change the colour of y2 to 1, thereby changing the colour of y1 to 2. If y1, y3 Є C(2, 3), then y2, y5 C(1, 5), so colour y2 5 and x 1. The colours of y-vertices in order are 2, 5, 3, 2, 5. If y1, y3 C(2, 3), because only the colours 1 and 2 were switched, y3, y5 Є C(3, 5), so y2, y4 C(1, 2=4), and changing the colour of y4 to 1 would not make y2, y4 Є C(1, 2=4). So colour y4 1, then y3 2 (since y1, y3 C(2, 3)), and x 3. The colours of y-vertices in order are 2, 1, 2, 1, 5. Now, numbers no longer denote colours.
    The process outlined solves a long-existing problem. Whereas the 1976 proof used about 1000 hours of computer time, this proof may be followed by a mathematician in as little as half an hour.









    Bibliography:
    Brualdi, Richard A. Introductory Combinatorics. Upper Saddle River, NJ:
    Prentice-Hall, Inc., 1999.
    [/SIZE][/FONT]

  21. #441
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    Quote Originally Posted by Dragon View Post
    [FONT=Fixedsys]Well, first of all I would like to express thanks to everyone who waited and insistently kept reminding me to post my proof here once I figure out whether it works. It doesn’t, so here it is: see if you can figure out where the mistake is (though please take the time to read and see if anyone posted the same mistake before you).
    As interesting as this problem is, that's a pretty complicated proof. I'd prefer you just point out your error rather than we spend time on what is an admittedly inadequate proof. There may be other errors, but one is enough.
    The forum only allows image attachments, and I cannot extract the images from the wordpad document, so I only post text (even without subscripts and all), and I will see if I can get a moderator to attach the RTF file for me.
    You may provide a link to the file. I doubt if the file (with images) is small enough to load onto the BAUT website.
    For plagiarism purposes, this proof was based on the four-colour proof in Brualdi
    For plagiarism purposes?

  22. #442
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    I'd be willing to be it'd take about 9 minutes on a modern desktop...

  23. #443

    Response.

    Quote Originally Posted by hhEb09'1 View Post
    As interesting as this problem is, that's a pretty complicated proof. I'd prefer you just point out your error rather than we spend time on what is an admittedly inadequate proof. There may be other errors, but one is enough.
    Well, I do not want to spoil the fun, so to give a hint, I will tell that the error is toward the end. Very much toward the end in fact.
    Quote Originally Posted by hhEb09'1 View Post
    You may provide a link to the file. I doubt if the file (with images) is small enough to load onto the BAUT website.
    As a matter of fact, with images that I made myself, the filesize is 100 kB.
    Quote Originally Posted by hhEb09'1 View Post
    For plagiarism purposes?
    Like most papers require people to cite sources and stuff. That’s what I meant.

  24. #444
    To Dragon

    Quote Originally Posted by Dragon View Post
    Well, I do not want to spoil the fun, so to give a hint, I will tell that the error is toward the end. Very much toward the end in fact.
    Please make it more understandable, so we can have more fun. To be honest: as formulated now I don't understand it. It needs some layout, some illustrations...

    As a matter of fact, with images that I made myself, the filesize is 100 kB.
    Please put it somewhere on your homesite (most servers give you some MB together with your e-mail location). One hyperlink then is sufficient.

    Like most papers require people to cite sources and stuff. That’s what I meant.
    That was understandable and it's always nice to honour other people whenever it's possible.

    bleuprint

  25. #445
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    Quote Originally Posted by Matthew View Post
    So you only need four color's to color a map? What if all the localaties met at a single point? See the attached diagram. Lets a ssume the lines are perfect and borders intersect at a single point. Would that mean that more than 4 colors are needed?
    The four color theorem covers borders (line segments and curves), not points.

    On an interesting side-note, it's also why the first color graphics cards came in four colors.

  26. #446
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    Quote Originally Posted by DoggerDan View Post
    The four color theorem covers borders (line segments and curves), not points.

    On an interesting side-note, it's also why the first color graphics cards came in four colors.
    Note: thread necromancy.

    DoggerDan: You're responding to a 7 year old post by someone who hasn't logged in since Jan 2009. It's doubtful Matthew will ever see your answer. If I'm wrong... Hi Matthew, welcome back!
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  27. #447
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    Quote Originally Posted by DoggerDan View Post
    On an interesting side-note, it's also why the first color graphics cards came in four colors.
    That sounds very interesting. Can you elaborate?

  28. #448
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    Quote Originally Posted by worzel View Post
    That sounds very interesting. Can you elaborate?
    I'd like to see an elaboration of that too. I'm not convinced it's "why", but more of a convenient coincidence because it can also be represented with patterns (and was already practiced that way because of the long history of monochrome displays)
    4 is just the next bit past monochrome and allows for 4 pixels per byte.

  29. #449
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    Quote Originally Posted by NEOWatcher View Post
    4 is just the next bit past monochrome and allows for 4 pixels per byte.
    That was my assumption too (but my experience with computer graphics starts with 8-bit (256 colour) systems).

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