Rough calc for binocular artificial reality at the full resolution of human vision:
Typical human eye resolution,
according to Plait, is about 1 arcminute.
A sphere measures 148,510,660 square arcminutes. The Human eye has a field of view of somewhat less than 180°; so 148,000,000 pixels should suffice to produce undetectably pixellated static display for both eyes.
32 to 64 bit pixel depth should satisfy color requirements.
60 frames per second should eliminate frame change jerkiness for most people.
148,000,000 X 64 X 60 =
588 Gigabits per second.
Add stereo sound and error correction to that, and you might get near a need for 1 TB per second data transfer.
Remote processing of the visual field to, for example, edit all cats out of the user's reality, would easily require bandwidth in excess of a Tb/sec.