oh, boy, WebGL pipeline programming would do wonders to your endeavor...
oh, boy, WebGL pipeline programming would do wonders to your endeavor...
Ah, here's another relevant one. Note the empty borders and even density in the first image, and take a look at:
Phase transitions! It's no "theory of everything" and wasn't even designed to be any kind of sensible simulation of a real physical system, but even this simple simulation produces effects recognizably similar to those in the real world. And I didn't write code for "condensation", it was an emergent property that resulted from a particular set of conditions...overall energy, particle density, inter-particle force curves and strengths. This "theory of everything in 5 pages of code", on the other hand, is apparently hard coding behavior at the level of "is plasma" and "particles fuse"...
I won't answer any more questions again, and then have everyone tell me to prove it first (again). It is now time for me to shut up and prove. Please see the post below,, "Test # 1" movement by Inertia" sorry this is a day late.
Thanks again for your input.
It is now time for you to stop coding and answer questions.It is now time for me to shut up and prove.
It is rather worrying yi you don't understand the difference between momentum and inertiaYou see, I'm renaming test #1 because for your fine suggestions.
Marty Wollner Please take some time to read the Rules for posting in the ATM Forum and the advice to ATM Posters both linked at the bottom of this post.
You cannot choose not to answer questions if they are directly related to your claim. So far all you do in response to questions is tell us how good your Code is and then post a lump of it.
This isn't advancing your cause at all.
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I can just imagine what the "proof" will be...something along the line
Marty Wollner what you have to understand is that so far your code doesn't seem to do anything but shift data around in an array. You've not addressed any of the problems raised by anyone and you have not answered a ton of questions.I ran the simulation and told the object to move 20 units and it did...see my simulation works perfectly.
Test1: Inertia of a single VP in 1 dimension
VP #0 starts at location 23,000 with a velocity of 20.
The example test was run under the following set of parameters:
Code:#define cWordSize 7 /* The system resolution, more takes longer */ #define cVP_Count 7 /* The total count of VPs in this U. */ #define cTickDuration -1 /* If 0, do nothing, If -1, repeat forever, otherwise repeat this many ticks */ #define cNumberOfSets 20 /* (Should not impact correct results) */ #define cNumberOfDimensions 1 /* The number of dimension this U. exists it */ #define cUniverseRange 25000 /* Maximum location allowed in any one dimension */
The output is in the following file:
All code and notes are in:
I will also come out with this same test (Test1-B) using 3 VPs: the one above representing RiderDude, one standing still at 23,000 (representing RoadsideDude), and one new one representing the train light, traveling at C. This test will demonstrate that this way of implementing motion also works in any resolution the system is run in. I will have this by tommorow, I will also add gravity and post results of that by Thursday.
Last edited by Marty Wollner; 2011-Dec-21 at 04:37 PM. Reason: add plans for test1-B
I wont discuss my code any more, the infrastucture is now in place, and I am back on schedule. My first test results are posted today.
I answered this man's questions but he does not want to understand the premice of my explanations, so now I'm trying to PROVE it with numbers.
4. What is "quantum force" supposed to represent? And how do you calculate it?
5. What is "atomic force" supposed to represent? And how do you calculate it?
6. What is "nuclear force" supposed to represent? And how do you calculate it?
7. What is "fusion force" supposed to represent? And how do you calculate it?
8. You have mentioned "heat" a few times; isn't this just a result of the dynamics of the system? If not why and how do you represent "heat" as a separate quantity?
First off, my older notes and books called the Fusion force the "Quantum force", this is confusing, so I will elimnate the term "QuantumForce" from further discussions.
The overall algorithm is:
If (The VP is co-occupying) Then NuclearForce
If (The particle is un-bound plasma) Then FusionForce
The NuclearForce rule works by spraying the co-occupying VPs away from the location. I QUANTIFY this as the total sum of distance sprayed.
In the next tick of time, there will be no co-occupying VPs. The algorithm runs again, so this time it can consider FusionForce, and the VP will be bonded with the nearest other bit (VP) of unbound plasma. I QUANTIFY this as the adjacent distance between the 2 of them, as shown in the examples.
In this step, MASS is assigned as well, so now we have components with mass, in motion.
Here is where we need to discuss the mechanism of heat… it works by making the area around the VP expand, one GC per heat unit as explained in the docs.
So now, VPs are moving around and they can COLLIDE; this is where the AtomicForce rule is applied.
It exchanges the QUANTITIES of heat and momentum, and in 3-d, it can occur with up to 7 concurrent components colliding.
The mechanism is the expansion of the area surrounding the location… the area of expansion makes the hot ones more likely to collide.
I hope his answers your questions, I will demonstrate every one of these forces in the upcoming weeks.
But I imagine that is the best I am going to get.
To paraphrase your answer: "none of these have any relation to physical reality they are just quantities I made up"; is that fair?
Well, well, not a word about coordinates transforms, tensors... This can´t be right. This can´t even be wrong!
Strange... I'm trying to build A new universe from the inside out. I AM NOT trying to match what we think we observe directly.
When I am done, THEN we can see if it matches reality. I've repeated this, so lets try to build the thing before we see what it can do.The name of this thread is "A theory of..
"THE theory of..
The Nulclear force rule specifically works by a user selected method, spraying out by prime number location, sequential fill, and there is a choice within these, which fills the locations all the way out by dimension, or fills all dimensions as "round-robin". The resulting Universe will appear differently in each case. For OUR U (to try to make it work like I think Our U. appears), Im going with prime number by round robin in at least 3 dimensions, BUT THAT IS TOTAL SPECULATION, non-scientic method, OK, I get it.
I will have exacting quantities for every transition in order to fulfill my vision of the laws of conservation of energy.
Honestly, how can you say that I haven't explained this NuclearForce rule... it is the very first diagram in everything I have written .... THIS IS TICK 1 of M7P1DPOU.
But one of the reasons for this thread was to point out this method of moving things around by pausing and then creepin or jumping seems to answer why our observances of light made us invent relativity. If you thought I was going to just complete some code and then turn it on and claim THAT is our universe, well, that is my goal, but only a fool would actually belive it will work the first time out, right? Was that what you expected?
The way I am approaching this design, however, I think leeds to a different approach to answering all of the questions at hand. I can answer ANY question you might pose about how an observed mechanism in our reality can be explained by emergence from something like this., again, purely by speculation.
Thats all I can offer you. Thanks for all of your time.
I get the feeling that you have nothing to show us as "results" of your code.
The txt file that you linked to was hardly understandable.
You cannot explain what you are doing.
You are not answering questions in an understandable way.
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