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View Full Version : Quantum Solitaire & Psi Factor

Peter Wilson
2006-Nov-22, 10:36 PM
Quantum Solitaire is not a game…yet.

The idea is to test your psychic ability while having fun. It could be applied to any game with hidden variables, but I am most acquainted with the card game ;) There are 3 keys to the hypothetical test:

1. Transparency
2. “Practical” mind-machine interaction
3. Statistics

Transparency means you cannot tell whether you are playing classic or quantum solitaire, so you cannot consciously or unconsciously skew the results.

Here’s how the game would work: At Deal, the program calls random number generator, and deals a hand, exactly as in the classic game. Then it does a coin-flip to determine whether to play in classic or quantum mode. In classic mode the game is played the same-as-always, that is, it is “as if” a real deck of cards had been dealt, i.e. the position of every card is fixed at deal.

In quantum mode, the identity of face-down cards is not determined until you “look at,” or observe the card. Obviously, 7 cards are “observed” at Deal, and their state or identity is “collapsed” to a definite card. The identities of the remaining 45 cards go into a round-robin, in their original random order. Each card is “pointed at” by the round-robin for 1/23rd of a second, so the entire deck cycles through the pointer at least twice a second. When you click on a face-down card, the card becomes whatever card is being pointed at at that instant.

This means that—in principle—you can influence the game, after the deal, to positive effect, but there is no known physical means for you to do so. Each face-down card is pointed at for 1/23 of a second, so you can “hit” the desired card when it is “on-deck,” but there is no way for you to do so, and even if there was, you could react in 1/23 of a second. You can—in principle—do better in quantum mode than in classic, but only if you have psychic power.

The last part of the game would be a statistics package. You click on Stats button, and it displays two lists and a graph. The lists are the raw data: date, time and score(s) of games played (one list each for quantum & classic). The graph would show the average score in each mode, with error bars. Thus, the game-package would include everything you need to do a definitive, statistically significant test of your own psychic abilities…you just have to play a whole bunch of games :sad:

Any takers?

peteshimmon
2009-Sep-04, 06:35 PM
No!

But I liked the idea:)

dwnielsen
2009-Sep-06, 05:11 AM
One might ask if psi - let's just assume it works and allay all the obvious opposition - operates the same over a computer network as in proximity - with electrical interference, knowing which computer register to "read", etc. You might also cycle the cards more slowly so that someone who could "see" them can hit the one they are trying for.

mike alexander
2009-Sep-09, 04:23 PM
I'd expect the quantum setup to give better results than classical in any event. By cycling the down cards in the deck (along with the down cards in the layout) you have an increased chance of seeing every card in the deck, instead of every third as in the classical game. This will, on average, bring needed cards 'out of hiding' and make the game more winnable.